d3dx9_36 [try 2]: Implement D3DXSHRotate
Rico Schüller
kgbricola at web.de
Tue Sep 4 02:37:08 CDT 2012
On 03.09.2012 20:59, Nozomi Kodama wrote:
> Thanks Rico and Henri for your help.
>
> Nozomi
>
>
>
The patch looks much better now. But I have some minor things which I
didn't mention last time...
+ ok(received_ptr == out, "order %u, Expected %p, received
%p\n", order, out, received_ptr);
We may write the variables all starting with upper or lower char, maybe
the first word will start with a upper char and the rest with a lower
char. The mixture as is looks a bit ugly, doesn't it? Please have a look
at the surrounding code, but not at test_D3DXSHRotateZ. ;-)
And of course only going til 7 we won't need the in/out array till 100.
49 should fit, shouldn't it? That would be reducing the time spend in
the for loops, even if it's only the test...
Cheers
Rico
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