d3dx9_36 [patch 1/6]: Implement D3DXSHMultiply4
Rico Schüller
kgbricola at web.de
Thu Sep 27 03:55:50 CDT 2012
On 27.09.2012 09:56, Nozomi Kodama wrote:
> +FLOAT* WINAPI D3DXSHMultiply4(FLOAT *out, CONST FLOAT *a, CONST FLOAT *b)
FLOAT * WINAPI D3DXSHMultiply4(FLOAT *out, const FLOAT *a, const FLOAT *b)
A minor nitpick, anyone against something like? I think that was what
Matteo meant in
http://www.winehq.org/pipermail/wine-devel/2012-September/096924.html
with "Fix the FLOAT*"?
> + TRACE("(%p, %p, %p)\n", out, a, b);
I would probably prefer:
TRACE("out %p, a %p, b %p\n", out, a, b);
I know the other Multiply functions and so on use your trace format...
> + out[0] = 0.28209479f * a[0] * b[0];
There are still double spaces ... Hint: it's not the only occurrence.
Cheers
Rico
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