d3dx9: Implement D3DXSHMultilpy5

Rico Schüller kgbricola at web.de
Sun Apr 14 13:29:39 CDT 2013


On 13.04.2013 01:55, Nozomi Kodama wrote:
> Is there a problem with this patch?
> http://source.winehq.org/patches/data/95555
>
> Nozomi
>
>
>
>
Looks pretty much ok, but isn't there a way to reduce the size a bit? 
Just see the dirty hack which is attached. D3DXSHMultiply6 will add a 
lot of lines too...

Also is there a reason why we use constants with different accuracy 
(e.g. 0.28209479f in D3DXSHMultiply4 and 0.2820948064f)?

Cheers
Rico
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