[PATCH 1/2] wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization.
Henri Verbeet
hverbeet at gmail.com
Thu Apr 25 16:19:30 CDT 2013
Seems ok, though a small comment explaining the issue this patch fixes
probably wouldn't hurt.
On 25 April 2013 20:43, Matteo Bruni <mbruni at codeweavers.com> wrote:
> + if (target == GL_READ_FRAMEBUFFER)
> + context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, draw_binding ? &draw_binding : 0);
> + else
> + context_bind_fbo(context, GL_READ_FRAMEBUFFER, read_binding ? &read_binding : 0);
>
I don't think using 0 here is strictly wrong, but a proper NULL would
probably be clearer. As a followup, I think we can actually get rid of
the glGenFramebuffers() in context_bind_fbo() these days and just pass
a GLuint instead of a pointer. The only place left that actually
creates FBOs should be context_apply_fbo_entry().
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