[PATCH 1/2] wined3d: Set GL_NONE for glReadBuffer / glDrawBuffer on FBO initialization.

Henri Verbeet hverbeet at gmail.com
Fri Apr 26 00:37:51 CDT 2013


On 25 April 2013 23:55, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> 2013/4/25 Henri Verbeet <hverbeet at gmail.com>:
>> Seems ok, though a small comment explaining the issue this patch fixes
>> probably wouldn't hurt.
>
> A comment in the commit message or in the code?
>
The code. For example above the "glReadBuffer(GL_NONE);".



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