[PATCH 5/5] wined3d: Implement basic volume location management

Stefan Dösinger stefan at codeweavers.com
Thu Aug 22 06:07:27 CDT 2013


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Am 2013-08-22 12:58, schrieb Henri Verbeet:
> Yes, but if "pool" goes away we need some other way to check for 
> scratch resources. It's just that in retrospect the access flags 
> probably aren't the right place.
If pool goes to d3d8/9, the checks should go to d3d8/9 as well.

There's an argument to be made that we shouldn't create wined3d
resources for scratch resources at all, but that'd mean cloning a big
amount of logic in those libs.

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