[PATCH 5/5] wined3d: Implement basic volume location management

Stefan Dösinger stefan at codeweavers.com
Thu Aug 22 06:32:30 CDT 2013


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Am 2013-08-22 13:14, schrieb Henri Verbeet:
> On 22 August 2013 13:07, Stefan Dösinger <stefan at codeweavers.com>
> wrote:
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>> 
>> Am 2013-08-22 12:58, schrieb Henri Verbeet:
>>> Yes, but if "pool" goes away we need some other way to check
>>> for scratch resources. It's just that in retrospect the access
>>> flags probably aren't the right place.
>> If pool goes to d3d8/9, the checks should go to d3d8/9 as well.
>> 
> You can't do that properly. The basic issue is that some formats
> are valid for scratch resources, but aren't for sysmem resources.
Right, it needs at least some sort of way to bypass the resource
limitation checks.

Is it ok to worry about this later and just remove
WINED3D_RESOURCE_ACCESS_SCRATCH for now?

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