[PATCH 5/6] wined3d: Use PBOs for dynamic volumes

Henri Verbeet hverbeet at gmail.com
Fri Aug 23 05:29:53 CDT 2013


On 23 August 2013 12:04, Stefan Dösinger <stefan at codeweavers.com> wrote:
>
> Am 23.08.2013 um 11:34 schrieb Henri Verbeet <hverbeet at gmail.com>:
>> Why does loading into a PBO require CPU access?
> The only reason why we want to store a volume in a PBO is to map it, which requires CPU access. If the volume doesn't allow CPU access I don't see a reason to load it into a PBO.
>
Yes, but that's more of a higher level policy and wouldn't hold for
e.g. VBOs. You handle that by just not setting WINED3D_VFLAG_PBO for
those volumes.



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