[PATCH 5/6] wined3d: Use PBOs for dynamic volumes

Henri Verbeet hverbeet at gmail.com
Fri Aug 23 07:01:58 CDT 2013


On 23 August 2013 13:54, Stefan Dösinger <stefan at codeweavers.com> wrote:
> The rules for surfaces and volumes aren't applicable to buffers
> anyway. A default pool buffer without D3DUSAGE_DYNAMIC is mappable for
> example.
>
I don't think the differences are insurmountable, but the main point
is still that I think this is the wrong level to enforce that kind of
policy.



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