[PATCH 5/5] wined3d: Enforce volume texture block restrictions

Henri Verbeet hverbeet at gmail.com
Fri Aug 30 10:50:10 CDT 2013


On 30 August 2013 17:35, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Am 2013-08-30 17:31, schrieb Henri Verbeet:
>> Is this different from surfaces? IIRC surfaces are padded up to
>> the next multiple of the block size, although I may have that
>> wrong. Not a fan of the "(%p) : " trace formatting.
> Padding happens with mipmaps and stand-alone surfaces. Level 0 of a 2D
> and cube texture has to consist of at least one full block. (If my
> memory serves me right.)
>
Well, regardless of which one it is, I don't see a similar check for
2D and cube textures at the moment. I think some tests would be
welcome.



More information about the wine-devel mailing list