[PATCH 2/4] d3d9: Volume and cube textures do not support user memory.

Henri Verbeet hverbeet at gmail.com
Wed Dec 4 10:47:56 CST 2013


On 4 December 2013 14:01, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +        if (pool == D3DPOOL_SYSTEMMEM)
> +        {
> +            WARN("User memory is not allowed on volume textures.\n");
> +            return D3DERR_INVALIDCALL;
> +        }
> +        else
> +            FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
> +    }
>
The docs suggest the check should be "pool != D3DPOOL_DEFAULT". You
can also drop the else-branch because you return.



More information about the wine-devel mailing list