wined3d: Use BOOL type where appropriate
Henri Verbeet
hverbeet at gmail.com
Thu Dec 5 19:01:31 CST 2013
On 5 December 2013 23:14, Frédéric Delanoy <frederic.delanoy at gmail.com> wrote:
> Note: in surface.c, used "?1:0" construct to avoid implicit BOOL arithmetic
> ---
> dlls/wined3d/arb_program_shader.c | 19 +++++++++----------
> dlls/wined3d/context.c | 20 ++++++++++----------
> dlls/wined3d/device.c | 2 +-
> dlls/wined3d/gl_compat.c | 4 ++--
> dlls/wined3d/shader.c | 20 ++++++++++----------
> dlls/wined3d/stateblock.c | 22 +++++++++++-----------
> dlls/wined3d/surface.c | 8 ++++----
> dlls/wined3d/utils.c | 8 ++++----
> 8 files changed, 51 insertions(+), 52 deletions(-)
>
I don't think so, most of these are bitfields, and the surface.c
change is actually making the code worse.
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