[PATCH 1/5] d3d9/tests: Test user memory with D3DPOOL_SCRATCH (try 2).

Henri Verbeet hverbeet at gmail.com
Tue Dec 10 05:48:58 CST 2013


On 10 December 2013 12:23, Stefan Dösinger <stefan at codeweavers.com> wrote:
> @Henri: I'm not sure what kind of control flow you had in mind here. The
> best understanding I could come up with was a nested if (first check for
> D3DPOOL_DEFAULT, then handle the D3DPOOL_SYSTEMEM special case), which I
> think is ugly. I removed the case check for D3DPOOL_SCRATCH, at the cost
> of not writing a visible FIXME for pool 0x6.
...
>      if (shared_handle)
>      {
> -        if (pool == D3DPOOL_SYSTEMMEM)
> +        switch (pool)
>          {
> -            if (levels != 1)
> +            case D3DPOOL_DEFAULT:
> +                FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
> +                break;
> +
> +            case D3DPOOL_SYSTEMMEM:
> +                if (levels != 1)
> +                {
> +                    WARN("Trying to create a mipmapped user memory texture.\n");
> +                    return D3DERR_INVALIDCALL;
> +                }
> +                set_mem = TRUE;
> +                break;
> +
> +            default:
> +                WARN("Trying to create a texture with pool %#x and shared_handle %p.\n",
> +                        pool, shared_handle);
>                  return D3DERR_INVALIDCALL;
> -            set_mem = TRUE;
>          }
> -        else
> -            FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
>      }
>

+        {
+            if (pool != D3DPOOL_DEFAULT)
+            {
+                WARN("Trying to create a shared texture in pool %#x.\n", pool);
+                return D3DERR_INVALIDCALL;
+            }
             FIXME("Resource sharing not implemented, *shared_handle
%p.\n", *shared_handle);
+        }



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