Need help with debugging a directx9 game crashing

Marcus Meissner marcus at jet.franken.de
Fri Jul 19 13:21:28 CDT 2013


On Fri, Jul 19, 2013 at 04:06:56PM +0200, Henri Verbeet wrote:
> On 19 July 2013 15:34, Qian Hong <fracting at gmail.com> wrote:
> > Further tests show that the simplest hack to avoid crashing is
> > replacing line 71 to:
> > FIXME("anything %x\n", 0xdeadbeef);
> >
> > I have no idea what the real fix is, any suggestion what is the next
> > step to debug?
> >
> Well, it sounds a bit like some form of memory corruption. Sometimes
> WINEDEBUG=warn+heap helps with tracking those down. Also, I don't
> suppose the d3d9 object was already destroyed earlier?


Or timing ... Also can you print out refcount there to see if the refcounting is good?

Ciao, Marcus



More information about the wine-devel mailing list