d3dx9: Replace M_PI by its D3DX equivalent

Alexandre Julliard julliard at winehq.org
Wed Jul 31 12:35:23 CDT 2013


Nozomi Kodama <nozomi.kodama at yahoo.com> writes:

> What is the problem with patch:
> http://source.winehq.org/patches/data/97500
>
> M_PI is never used in D3DX (moreover it is deprecated in C99)

It's used all over the place, and we have portability macros for
it. There's no reason to avoid it.

-- 
Alexandre Julliard
julliard at winehq.org



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