[PATCH 3/5] wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().

Henri Verbeet hverbeet at gmail.com
Wed Jun 5 04:38:14 CDT 2013


On 5 June 2013 11:22, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
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> Am 2013-06-05 11:06, schrieb Henri Verbeet:
>> +    desc.width = edge_length; +    desc.height = edge_length; +
>> desc.depth = 1;
> Wouldn't it make sense to either set desc.height = 1 or desc.depth =
> edge_length?

I suppose you could make an argument along those lines, but the actual
dimensions of the base mip level are edge_length x edge_length x 1.



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