[PATCH 2/2] d3dxof: Handle float in binary mode and remove code that becomes useless.

Alexandre Julliard julliard at winehq.org
Fri Jun 7 10:27:43 CDT 2013


Christian Costa <titan.costa at gmail.com> writes:

> ---
>  dlls/d3dxof/parsing.c |   20 +++++++++++---------
>  1 file changed, 11 insertions(+), 9 deletions(-)

It doesn't work:

../../../tools/runtest -q -P wine -M d3dx9_36.dll -T ../../.. -p d3dx9_36_test.exe.so mesh.c && touch mesh.ok
mesh.c:2291: Test failed: Expected E_FAIL, got 0x88760390
mesh.c:2299: Test failed: Expected D3D_OK, got 0x88760390
mesh.c:2323: Test failed: Expected D3D_OK, got 0x88760390
mesh.c:2347: Test failed: Expected D3D_OK, got 0x88760390
mesh.c:2399: Test failed: Expected E_FAIL, got 0x88760390
mesh.c:2403: Test failed: Expected D3D_OK, got 0x88760390
mesh.c:2407: Test failed: Expected D3D_OK, got 0x88760390
mesh.c:2408: Test failed: Expected D3D_OK, got 0x88760390
mesh.c:2409: Test failed: Expected D3D_OK, got 0x88760390
mesh.c:2495: Tests skipped: D3DXCreateBox failed
make: *** [mesh.ok] Error 9

-- 
Alexandre Julliard
julliard at winehq.org



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