[PATCH 1/1] wined3d: Introduce a helper function for printing floats in GLSL shaders.

Henri Verbeet hverbeet at gmail.com
Tue Jun 11 03:12:55 CDT 2013


On 11 June 2013 09:52, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> I think this should be added as a code comment above shader_glsl_ftoa, I
> don't think the reason why we need our own conversion function is obvious.
>
I originally considered adding a comment, but figured it was obvious
enough from being in the context of GLSL shader generation. I don't
feel particularly strongly about it though, so I can add it again if
it helps.

> The ARB shader backend will need this as well, but I can take care of this.
> What external software triggers this behavior?
>
I'm not sure, this was reported on IRC. But you can easily reproduce
it by e.g. adding setlocale(LC_ALL, ""); to wined3d_dll_init() and
running the tests with an appropriate locale set.

> shader_glsl_ftoa doesn't handle inf or nan. I assume that's intentional
> because they would only trigger a parser error.
>
Yeah, inf and nan aren't really meaningful here. If we really wanted
to it would only be a couple of extra lines though.



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