Google Summer of Code 2013, Tools - Implement new control panel applets

André Hentschel nerv at dawncrow.de
Thu May 2 18:11:22 CDT 2013


Am 01.05.2013 07:19, schrieb Brock York:
> Hey Everyone,
> I've been wanting to get into Google Summer of Code and Wine development for quite a while now.
> I was looking on the wine ideas page : http://wiki.winehq.org/SummerOfCode
> 
> I'm interested in doing the first one: Tools - Implement new control panel applets, but am wondering what I would actually be able to do.
> I've done basic opengl applications before but using a library like SDL to do the lowerlevel stuff.
> 
> What kind of opengl test would be preferred?

I can't tell much about the opengl control applet, but i'll try.

> Something like a port of GLXgears to wine or something that just tests if it can create a Opengl context and then exits saying success?

Maybe just something like a rotating wine glas?

> I don't know how to test whether opengl was compiled into wine either, would that be very hard to do? I've never had write code to test if a feature was enabled before.

That's easy to check at compile time, but the runtime part is more interesting.

> Any suggestions on what kind of test I should try and implement would be greatly appreciated so I can try and get a proposal in.
> I know I'm leaving it pretty late but I only found out it was open a few hours ago.
> 
> For a background of my knowledge I'm currently in my 3rd year of a computer science degree at my University, I also did a year of programming at a college.
> I've been using linux for 6 years but haven't been able to get to grips with programming for wine I always get confused or lost when trying to learn how wine works when
> trying to debug a game. I'm hoping doing something like this will be able to get me started on wine with a mentors help to guide me.
> Thanks.
> Regards Brock York
> 
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