[PATCH 5/5] wined3d: Pass the state and private data to shader_select

Stefan Dösinger stefandoesinger at gmail.com
Mon May 13 13:40:21 CDT 2013


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Am 2013-05-13 17:44, schrieb Henri Verbeet:
> Maybe. Perhaps we could also just get rid of
> WINED3D_SHADER_MODE_NONE and add a separate call instead.
Sounds like a plan, as we're never using
WINED3D_SHADER_MODE_NONE for just one shader type. Please also skip
patch 3, I'll adjust shader_arb_load_constants_internal according to
your comments for patch 4.

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