[PATCH] wined3d: Only display a fixme when software processing is requested in wined3d_device_set_software_vertex_processing.

Austin English austinenglish at gmail.com
Thu May 16 17:10:07 CDT 2013


On Thu, May 16, 2013 at 2:26 PM, Christian Costa <titan.costa at gmail.com> wrote:
> Also remove fixme in wined3d_device_get_software_vertex_processing since it does what it is supposed to do.
> ---
>  dlls/wined3d/device.c |   12 ++----------
>  1 file changed, 2 insertions(+), 10 deletions(-)
>
> diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
> index 47da78b..89fc525 100644
> --- a/dlls/wined3d/device.c
> +++ b/dlls/wined3d/device.c
> @@ -4281,9 +4281,9 @@ void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device *
>
>      TRACE("device %p, software %#x.\n", device, software);
>
> -    if (!warned)
> +    if (software && !warned)
>      {
> -        FIXME("device %p, software %#x stub!\n", device, software);
> +        FIXME("Software vertex processing not supported. Fake it and use harware one.");
>          warned = TRUE;

Typo, should be hardware.

--
-Austin



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