[2/2] server: A being destroyed object may need to access other objects using a handle.
Dmitry Timoshkov
dmitry at baikal.ru
Fri May 24 04:12:16 CDT 2013
Alexandre Julliard <julliard at winehq.org> wrote:
> > --- a/server/handle.c
> > +++ b/server/handle.c
> > @@ -165,7 +165,6 @@ static void handle_table_destroy( struct object *obj )
> > for (i = 0, entry = table->entries; i <= table->last; i++, entry++)
> > {
> > struct object *obj = entry->ptr;
> > - entry->ptr = NULL;
> > if (obj) release_object( obj );
>
> You can't do that, the object can't be accessed after being released.
Being released doesn't mean destroyed. An object gets destroyed only if its
refcount drops to 0.
--
Dmitry.
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