[PATCH 4/5] d3drm: Avoid LPDIRECT3DRMTEXTURE.

Christian Costa titan.costa at gmail.com
Mon May 27 02:49:30 CDT 2013


Le 27/05/2013 09:22, Henri Verbeet a écrit :
> ---
>   dlls/d3drm/d3drm.c       | 20 ++++++++------------
>   dlls/d3drm/frame.c       | 22 +++++++---------------
>   dlls/d3drm/meshbuilder.c | 14 +++++++-------
>   dlls/d3drm/tests/d3drm.c | 16 ++++++++--------
>   include/d3drm.h          |  4 ++--
>   include/d3drmobj.h       | 26 +++++++++++++-------------
>   6 files changed, 45 insertions(+), 57 deletions(-)
>
> diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
> index 8dfa4bb..fe728a8 100644
> --- a/dlls/d3drm/d3drm.c
> +++ b/dlls/d3drm/d3drm.c
> @@ -317,24 +317,20 @@ static HRESULT WINAPI IDirect3DRMImpl_CreateUserVisual(IDirect3DRM* iface, D3DRM
>       return E_NOTIMPL;
>   }
>   
> -static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM* iface, const char* filename,
> -                                                  LPDIRECT3DRMTEXTURE* Texture)
> +static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM *iface,
> +        const char *filename, IDirect3DRMTexture **texture)
>   {
> -    IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface);
> -
> -    FIXME("(%p/%p)->(%s,%p): stub\n", iface, This, filename, Texture);
> +    FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
>   
>
Do you really need to change the way traces are displayed?



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