[PATCH 4/5] d3drm: Avoid LPDIRECT3DRMTEXTURE.

Christian Costa titan.costa at gmail.com
Mon May 27 06:19:26 CDT 2013


This is not a good argument. By keeping the current format, it stays
consistent
with d3drm, d3dxof, quartz, strmbase, devenum, amstream, dinput, dplay,
direct music and d3dx9 in some extents and others. Original ddraw/d3d used
the same format as d3drm until you changed it (as well as methods names).
Since you're working on
it that's not a problem but there is no need to change other dlls if you're
not working on them.
If consistency in wine is something that matters, and I think it does,
discussion is a better way for that.

2013/5/27 Henri Verbeet <hverbeet at gmail.com>

> On 27 May 2013 11:14, Christian Costa <titan.costa at gmail.com> wrote:
> > So unless there is a global will to change traces (like LP stuff
> removal),
> > that would be better to keep traces as they are for consistency with the
> > rest of the code.
>
> This makes it consistent with most other D3D code, like wined3d, dxgi,
> d3d10core, d3d10, d3d9, d3d8, ddraw, d3dcompiler, and to some extent
> d3dx9.
>
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