[PATCH 1/5] wined3d: Create a proper texture for the software cursor.

Henri Verbeet hverbeet at gmail.com
Mon Nov 18 07:22:04 CST 2013


On 18 November 2013 14:12, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
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> Am 2013-11-18 10:46, schrieb Henri Verbeet:
>> +    desc.pool = WINED3D_POOL_SYSTEM_MEM;
> Why did you use this pool instead of managed or dynamic default to
> allow a GL blit? I haven't tested this, but I suspect the
> WINEDDBLT_KEYSRC hack won't work in a software blit.
>
Mostly because the existing code used WINED3D_POOL_SCRATCH. It's also
what we use for the logo texture, although arguably that could be
changed as well. WINED3D_POOL_DEFAULT could work, but it would require
some extra code to destroy the texture on resets.



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