[PATCH 2/3] wined3d: Pass a struct wined3d_bo_address to read_from_framebuffer.
Henri Verbeet
hverbeet at gmail.com
Thu Nov 28 08:56:35 CST 2013
On 28 November 2013 10:48, Stefan Dösinger <stefan at codeweavers.com> wrote:
> /* Read the framebuffer back into the surface */
> -static void read_from_framebuffer(struct wined3d_surface *surface, void *dest, UINT pitch)
> +static void read_from_framebuffer(struct wined3d_surface *surface,
> + const struct wined3d_bo_address *data, UINT pitch)
It seems a bit silly to pass these as parameters when the only caller
gets them from the surface.
More information about the wine-devel
mailing list