[PATCH 2/3] wined3d: Pass a struct wined3d_bo_address to read_from_framebuffer.

Henri Verbeet hverbeet at gmail.com
Thu Nov 28 08:56:35 CST 2013


On 28 November 2013 10:48, Stefan Dösinger <stefan at codeweavers.com> wrote:
>  /* Read the framebuffer back into the surface */
> -static void read_from_framebuffer(struct wined3d_surface *surface, void *dest, UINT pitch)
> +static void read_from_framebuffer(struct wined3d_surface *surface,
> +        const struct wined3d_bo_address *data, UINT pitch)
It seems a bit silly to pass these as parameters when the only caller
gets them from the surface.



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