[PATCH 1/5] wined3d: Don't bother about client storage in wined3d_surface_set_mem.

Henri Verbeet hverbeet at gmail.com
Fri Oct 4 08:28:30 CDT 2013


On 4 October 2013 15:02, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> Client storage only applies to GL textures, which won't be created for sysmem surfaces.
>
I don't think that's necessarily true at the moment. In particular,
ddraw blits can in principle cause a texture to be created for sysmem
surfaces. There might be restrictions in the ddraw API that prevent
this from happening in practice, but even if there are, we certainly
don't enforce them.



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