[PATCH] wined3d: Use GL_ARB_texture_mirror_clamp_to_edge when available.

Henri Verbeet hverbeet at gmail.com
Mon Oct 21 14:51:28 CDT 2013


On 21 October 2013 21:20, Rico Schüller <kgbricola at web.de> wrote:
> As wgl.h is a bit out of date, it still uses the
> GL_MIRROR_CLAMP_TO_EDGE_ATI instead of GL_MIRROR_CLAMP_TO_EDGE (which is
> only available in headers for OpenGL 4.4).
>
The wine/wgl.h header is generated from the GL .spec files by
dlls/opengl32/make_opengl, so in principle all you'd have to do would
be to run that script to get the new constant. Unfortunately Khronos
seems to have decided to no longer update the .spec files, since there
are shiny new XML files now.



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