[PATCH 3/3] opengl32: Use opengl xml registry files.

Rico Schüller kgbricola at web.de
Thu Oct 31 13:55:47 CDT 2013


On 31.10.2013 11:37, Henri Verbeet wrote:
> On 31 October 2013 11:16, Rico Schüller <kgbricola at web.de> wrote:
>> I found some other issues and now I think the xml seems not use able for
>> us in the state it is now. Sorry for the noise.
>>
>> E.g. glColorSubTable is listed in the extension GL_ARB_imaging, but not
>> as GL 1.2 requirement. All linux drivers support at least 1.2 (and thus
>> don't expose GL_ARB_imaging), so there is no way to tell if we should
>> support that function or not. We would need a separate list for that ...
>>
>> Imho this works for glBlendColor which is in GL_ARB_imaging and
>> GL_VERSION_1_4, but this seems also wrong as it should be in GL 1.2.
>>
>> Did I miss anything?
>>
> If this is just for functions in GL_ARB_imaging, I think this is
> correct / intentional. The GL "imaging subset" has always been a bit
> special, and not many drivers implement it, although IIRC at least
> NVIDIA does. For all the details see section 3.6.2 of the GL 1.2.1
> spec, but the bottom line is that it's not actually available unless
> you have GL_ARB_imaging in the extension string, despite being
> described in the GL 1.2.1 spec.
> 
Yeah, should be mostly for GL_ARB_imaging... so basically using
GL_ARB_imaging is fine then and the previous GL_VERSION_1_2 was wrong.

Well there are some other issues like e.g. glVertexAttrib4ubvARB which
is added by both extensions (GL_ARB_vertex_shader and
GL_ARB_vertex_program) and I'm not sure there is one preferred over the
other. Also, there are functions which are added in two ways, e.g.
glVertexP2ui (GL_ARB_vertex_type_2_10_10_10_rev and GL_VERSION_3_3).

The attached patch would fix both (and the parser needs to add list all
versions and extensions). I think, it is fine, if we would have support
til here, as that is what's working with the gl.spec file as of now.
I'll update the complete series, if there are no other concerns.


How do we handle glNamedFramebufferParameteriEXT? It basically needs two
extensions (GL_ARB_framebuffer_no_attachments and
GL_EXT_direct_state_access), but only a comment in the gl.xml mentions
that. Do we need to take care of that case or do most drivers support
both extensions anyway together?

Cheers
Rico



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