[PATCH 3/5] wined3d: Don't clamp texture lookups in the GLSL fixed function fragment pipe.

Stefan Dösinger stefandoesinger at gmail.com
Tue Sep 3 07:10:22 CDT 2013


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Am 2013-09-03 13:41, schrieb Henri Verbeet:> It ends up being a
performance bottleneck in some cases. This is
> particularly visible in the 3DMark03 multi-texture fill-rate test,
> in other cases the impact is usually a bit more modest.
That's interesting. I'd say that's a good motivation to remove them.

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2.0.20 (GNU/Linux)
Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

iQIcBAEBAgAGBQJSJdGuAAoJEN0/YqbEcdMwapcP/1vrDRVNZiG8OxbpJdKrcAnc
UhOBAFGgQynarSu/clL//ln5HPxpttgD5sK75U8vCbuEg+4pJpQb7dfnNRGYekSP
n5ntF+I8PfoFZC5bbvA2L4MLO/Svoev8Ti/nCl9/Mi+vpwTulFYHIZiIl26RrLXF
LgnfFfx6OpICRss4BA6+UbDM5XdAOnL8I5m2iiRXTafZTeIPdBU0PhGN8lQeReuK
ayFWQoTAG0Hq1g3RXy5S2v/tF4nEvAEpvQuw6PHWNniu9lG1wejmqpZmxs886vRX
RBtSTD3PzbJY3+w4A0atvBhq6xjP9hzMv5Gl6fUf1SdliEAd2Jsf+xW8gb5eOuGh
Ng8uAqtoYAEcKlUoa3yAN+iYA0ECa8q368BQLCZmaOL2vrPdaIWN04pTXAZ7Ybgt
5Nz3pA0iUhjwZo5axvG25EU6eIBVlGt8ajZlRjKxG0Czom+eL3NaG483mIVTD+J7
WTqfe3mH0F4uDt2ZF0WDY3TXAo08JoyiFppn1F3xQXkbMY3DASV8MDba2TMh2dBc
rzQSrX98lA4gMG3geVgJeGMiHXNVnkZrOX/lOKKtOM60ARRlm3a6n2HDcuDhKMfK
TfE2jx0ofRrZ/MysQl4zY2mZUFUhE5xkvUjwZPR4WXOcMeWu2uLT66Zzn6Fb8w4i
OvpGr6YLpMRI9IvPSy4H
=yVNO
-----END PGP SIGNATURE-----



More information about the wine-devel mailing list