[wined3d] Add DF16 and DF24 formats
Vijay Kiran Kamuju
infyquest at gmail.com
Fri Apr 18 10:18:40 CDT 2014
Well I have to ask other users there if it helps them.
As It did not show any FIXME's for those two formats.
I think I have to remove the stencil there for D16 and D24, Its a copy
paste error.
I am checking the doc right now.
Thanks,
VJ
On Fri, Apr 18, 2014 at 3:13 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 18 April 2014 16:46, Vijay Kiran Kamuju <infyquest at gmail.com> wrote:
>> + {WINED3DFMT_DF16, 0, 0, 0, 0, 16, 24, 8, 0, 0, 0, 0},
>> + {WINED3DFMT_DF24, 0, 0, 0, 0, 24, 24, 8, 0, 0, 0, 0},
> This is pretty much just wrong.
>
>> + {WINED3DFMT_DF16, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
>> + GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0,
>> + WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
>> + | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
> WINED3DFMT_FLAG_STENCIL is suspicious here, since afaik these are
> depth only formats.
>
> Note that you can't expose these formats without also implementing
> "Fetch-4", since that's implied by DF24. See also
> http://developer.amd.com/wordpress/media/2012/10/Advanced-DX9-Capabilities-for-ATI-Radeon-Cards_v2.pdf.
> Does this patch help any application?
>
>
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