[PATCH 4/5] wined3d: Store palettes in textures instead of in surfaces.

Henri Verbeet hverbeet at gmail.com
Thu Apr 24 05:46:41 CDT 2014


On 24 April 2014 12:10, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Since palettes only really matter on frontbuffers we could also consider
> removing them from wined3d entirely and performing the ddraw frontbuffer
> present with a d3d draw and d3d shaders. This would mean that the shadow
> frontbuffer remains in ddraw, and that Shader Model 2 cards are required
> for hardware P8 conversion. (Unless we implement full d3d shader support
> for older HW, which I consider unlikely.)
Or we could just attach them to the swapchain.



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