[PATCH 4/5] wined3d: Store palettes in textures instead of in surfaces.
Henri Verbeet
hverbeet at gmail.com
Thu Apr 24 07:18:41 CDT 2014
On 24 April 2014 13:45, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> This might work. A possible problem is that our code uses palettes to set up
> the device context when getdc is called. This needs some more tests...
>
Provided it's supposed to work at all, we could probably move most of
that to ddraw.
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