[PATCH 2/5] ddraw: Implement D3DOP_STATERENDER on top of IDirect3DDevice3_SetRenderState().

Henri Verbeet hverbeet at gmail.com
Tue Apr 29 05:27:21 CDT 2014


On 29 April 2014 12:10, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
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> Am 2014-04-29 10:41, schrieb Henri Verbeet:
>> +                    if (FAILED(IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice2_iface,
> Is the use of IDirect3DDevice2_iface intentional?
>
No, that is wrong, although this will work.



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