[PATCH 6/6] d3d9/tests: Add tests for different YUV texture layouts

Stefan Dösinger stefandoesinger at gmail.com
Wed Feb 12 09:17:16 CST 2014


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Am 2014-02-11 12:14, schrieb Martin Storsjo:
> +        hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 8, 8, format, D3DPOOL_DEFAULT, &surface, NULL);
> +        ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed, hr = %08x\n", hr);
Please use a non power of two size and skip the test if D3DPTEXTURECAPS_POW2 is set and D3DPTEXTURECAPS_NONPOW2CONDITIONAL is not set. That should avoid another regression in the np2 code.

There's a decent chance that StretchRect from a plain np2 surface works even if NP2 textures are completely unsupported, but it will be rather hard to find a Windows machine to confirm this.

> +            memset(&lr, 0, sizeof(lr));
> +            hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
> +            ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed, hr = %08x\n", hr);
There's no need to memset lr to 0. We know LockRect returns a properly initialized structure if it succeeds.

> +            switch (format)
> +            {
> +                case D3DFMT_YV12: v_buf = chroma_buf; u_buf = chroma_buf + 4 * lr.Pitch/2; break;
> +                case D3DFMT_I420: u_buf = chroma_buf; v_buf = chroma_buf + 4 * lr.Pitch/2; break;
> +                default: break;
> +            }
The switch causes a warning here because YV12 and I420 are not part of the D3DFORMAT enum. Please use an if to make the compiler happy. Set v_buf and u_buf to NULL in case of other formats - this should avoid the warning that they may be uninitialized. (Although I think the compiler is broken here. It should see that they're not used for formats that are not YV12 and I420.)

> +            /* Draw the top left quarter of the screen with color1, the rest with color2 */
> +            for (y = 0; y < 8; y++)
> +            {
> +                for (x = 0; x < 8; x += 2)
> +                {
> +                    DWORD color = (x < 4 && y < 4) ? test_data[i].color1 : test_data[i].color2;
> +                    BYTE Y = (color >> 16) & 0xff;
It would be nice to use different values for the two Y channels, unless this makes reading the result too difficult with filtering on.

> +            hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0);
No need to clear the Z buffer.

> +            ok(hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with 0x%08x\n", hr);
Please use %#x instead of 0x%08x and add interpunctuation at the end of the ok message. Another set of unwritten style rules :-\ .

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