[PATCHv4 3/3] d3d9/tests: Add tests for different YUV texture layouts

Stefan Dösinger stefandoesinger at gmail.com
Thu Feb 13 07:47:05 CST 2014


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Am 2014-02-13 14:25, schrieb Martin Storsjo:
> +    hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ |
> D3DFVF_TEX0); +    ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF
> failed, hr = %#x.\n", hr);
Another issue I missed: This call is not needed because you don't call
DrawPrimitive and friends.

I'll send a patch to clean up the same problems I pointed out here in
yuv_color_test.

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