[PATCH 1/5] d3d9/tests: Clean up yuv_color_test.

Henri Verbeet hverbeet at gmail.com
Fri Feb 14 13:19:31 CST 2014


On 13 February 2014 23:10, Stefan Dösinger <stefan at codeweavers.com> wrote:
> -    HRESULT color;
> -    DWORD ref_color_left, ref_color_right;
> +    DWORD ref_color_left, ref_color_right, color;
>
If you're cleaning it up anyway, you may as well make that a D3DCOLOR.

> +    static const struct
> +    {
> +        DWORD in;           /* The input color. */
> +        DWORD uyvy_left;    /* "in" interpreted as uyvy and transformed to RGB, pixel 1/1. */
> +        DWORD uyvy_right;   /* "in" interpreted as uyvy and transformed to RGB, pixel 2/1. */
> +        DWORD yuy2_left;    /* "in" interpreted as yuy2 and transformed to RGB, pixel 1/1. */
> +        DWORD yuy2_right;   /* "in" interpreted as yuy2 and transformed to RGB, pixel 2/1. */
> +    }
> +    test_data[] =
> +    {
> +        {0x00000000, 0x00008700, 0x00008700, 0x00008700, 0x00008700},
> +        {0xff000000, 0x00008700, 0x004bff1c, 0x00b30000, 0x00b30000},
> +        {0x00ff0000, 0x00b30000, 0x00b30000, 0x00008700, 0x004bff1c},
> +        {0x0000ff00, 0x004bff1c, 0x00008700, 0x000030e1, 0x000030e1},
> +        {0x000000ff, 0x000030e1, 0x000030e1, 0x004bff1c, 0x00008700},
> +        {0xffff0000, 0x00b30000, 0x00ffd01c, 0x00b30000, 0x00ffd01c},
> +        {0xff00ff00, 0x004bff1c, 0x004bff1c, 0x00b300e1, 0x00b300e1},
> +        {0xff0000ff, 0x000030e1, 0x004bffff, 0x00ffd01c, 0x00b30000},
> +        {0x00ffff00, 0x00ffd01c, 0x00b30000, 0x000030e1, 0x004bffff},
> +        {0x00ff00ff, 0x00b300e1, 0x00b300e1, 0x004bff1c, 0x004bff1c},
> +        {0x0000ffff, 0x004bffff, 0x000030e1, 0x004bffff, 0x000030e1},
> +        {0xffffff00, 0x00ffd01c, 0x00ffd01c, 0x00b300e1, 0x00ff79ff},
> +        {0xffff00ff, 0x00b300e1, 0x00ff79ff, 0x00ffd01c, 0x00ffd01c},
> +        {0xffffffff, 0x00ff79ff, 0x00ff79ff, 0x00ff79ff, 0x00ff79ff},
> +        {0x4cff4c54, 0x00ff0000, 0x00ff0000, 0x000b8b00, 0x00b6ffa3},
> +        {0x00800080, 0x00000000, 0x00000000, 0x0000ff00, 0x0000ff00},
> +        {0xff80ff80, 0x00ffffff, 0x00ffffff, 0x00ff00ff, 0x00ff00ff},
> +        {0x1c6b1cff, 0x000000fd, 0x000000fd, 0x006dff45, 0x0000d500},
>      };
...
> -    for(fmt = 0; fmt < 2; fmt++) {
> -        if(fmt == 0) {
> -            format = D3DFMT_UYVY;
> -            fmt_string = "D3DFMT_UYVY";
> -        } else {
> +    for (fmt = 0; fmt < 2; fmt++)
> +    {
> +        if (fmt)
> +        {
>              format = D3DFMT_YUY2;
>              fmt_string = "D3DFMT_YUY2";
>          }
> +        else
> +        {
> +            format = D3DFMT_UYVY;
> +            fmt_string = "D3DFMT_UYVY";
> +        }
...
> +            if (fmt)
> +            {
>                  ref_color_left = test_data[i].yuy2_left;
>                  ref_color_right = test_data[i].yuy2_right;
>              }
> +            else
> +            {
> +                ref_color_left = test_data[i].uyvy_left;
> +                ref_color_right = test_data[i].uyvy_right;
> +            }
>
There's probably a nicer way to do all that.



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