[PATCH 2/7] d3d9/tests: Test that Direct3D9 doesn't modify the pixel format of the window it targets. (try 3)

Henri Verbeet hverbeet at gmail.com
Sat Feb 15 02:40:17 CST 2014


On 15 February 2014 03:52, Ken Thomases <ken at codeweavers.com> wrote:
> Hmm.  I won't be able to double-check until Monday, but I'm pretty sure I got the opengl32 test_setpixelformat() to fail on a real Win7 machine just by commenting out the wglCreateContext() call (and the other tests) that is done before it.  That is, running the executable from <https://newtestbot.winehq.org/JobDetails.pl?Key=4752>.
>
> Assuming it works without the wglCreateContext(), would you prefer the dynamic loading approach to the import I had done?
>
Yeah.



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