[PATCHv5 3/3] d3d9/tests: Add tests for different YUV texture layouts

Stefan Dösinger stefandoesinger at gmail.com
Mon Feb 17 06:17:10 CST 2014


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Am 2014-02-17 12:53, schrieb Martin Storsjö:
> On Fri, 14 Feb 2014, Henri Verbeet wrote:
>> That's not technically true, no filtering would be D3DTEXF_NONE. 
>> I don't know if that's going to make a difference in practice 
>> though.
> 
> I tested that now as well, and there's no difference, the sharp 
> edges in the YUV texture are blurred when scaled up.
> 
> I applied the other changes you suggested, those changes will be 
> part of the next resend of the patchset.
D3DTEXF_NONE behaves like D3DTEXF_POINT if used for minification or
magnification. It only has a different behavior when assigned to
D3DSAMP_MIPFILTER. There is no way to do no min/mag filtering when the
source surface / texture size doesn't exactly match the destination
rectangle size.

In my yuv_color_test cleanup patch I have reworded the comment to
correctly say "point filtering" instead of "no filtering".
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=gluy
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