[3/3] wined3d: replace vendor specific callbacks with generic code that uses vendor specific renderer string tables
Andrei Slăvoiu
andrei.slavoiu at gmail.com
Mon Jul 28 15:06:23 CDT 2014
În ziua de Lun 28 Iul 2014, la 14:24:12, Henri Verbeet a scris:
> On 26 July 2014 20:24, Andrei Slăvoiu <andrei.slavoiu at gmail.com> wrote:
> > + /*Direct 3D 11*/
>
> I guess this happened while rebasing.
Yes, I also noticed that the first patch was still matching TNT explicitly and
this one removed that. I'm not sure how I managed to do that but I'll send an
update for both.
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