[3/3] wined3d: replace vendor specific callbacks with generic code that uses vendor specific renderer string tables

Andrei Slăvoiu andrei.slavoiu at gmail.com
Mon Jul 28 15:06:23 CDT 2014


În ziua de Lun 28 Iul 2014, la 14:24:12, Henri Verbeet a scris:
> On 26 July 2014 20:24, Andrei Slăvoiu <andrei.slavoiu at gmail.com> wrote:
> > +    /*Direct 3D 11*/
> 
> I guess this happened while rebasing.
Yes, I also noticed that the first patch was still matching TNT explicitly and 
this one removed that. I'm not sure how I managed to do that but I'll send an 
update for both.



More information about the wine-devel mailing list