[PATCH 1/5] d3dx9: Turn D3DXCreateEffectEx FIXME into a TRACE, improve it a bit.

Matteo Bruni matteo.mystral at gmail.com
Mon Mar 3 10:30:52 CST 2014


2014-03-03 16:50 GMT+01:00 Henri Verbeet <hverbeet at gmail.com>:
> On 3 March 2014 16:28, Matteo Bruni <mbruni at codeweavers.com> wrote:
>> ---
>>  dlls/d3dx9_36/effect.c | 9 +++++++--
>>  1 file changed, 7 insertions(+), 2 deletions(-)
>>
>> diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
>> index a4325af..0ec17c1 100644
>> --- a/dlls/d3dx9_36/effect.c
>> +++ b/dlls/d3dx9_36/effect.c
>> @@ -5294,8 +5294,10 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
>>      struct ID3DXEffectImpl *object;
>>      HRESULT hr;
>>
>> -    FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
>> -        skip_constants, flags, pool, effect, compilation_errors);
>> +    TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,\n",
>> +            device, srcdata, srcdatalen, defines, include);
>> +    TRACE("skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
>> +            skip_constants, flags, pool, effect, compilation_errors);
>>
> Mostly just FWIW, I think it's generally nicer to keep that as a single TRACE.

It makes sense and I can resend it changed no problem. Should I keep
the '\n' in the middle of the TRACE message to print the TRACE over
two lines?



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