Strange wined3d crash
Francois Gouget
fgouget at free.fr
Wed Apr 29 11:03:10 CDT 2015
On Wed, 29 Apr 2015, Henri Verbeet wrote:
> On 29 April 2015 at 12:40, Francois Gouget <fgouget at free.fr> wrote:
> > I am getting a strange wined3d crash during the d3d8:device test.
> >
> Is that a regression? We did touch the shader generation code recently.
It is actually. This is the patch that introduced the crash:
commit 28343db2083de7b4afe4079da090520f44b5544d
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Mon Apr 27 17:39:12 2015 +0200
wined3d: Don't use the builtin FFP uniforms for the lights.
While at it, use D3D-like uniforms for the light parameters and
(consequently) implement range and proper D3D spotlights support.
I can test patches but I'm not sure I'll have time to debug this much
further for a while :-( Note that this is with an Intel HD Graphics 4600
GPU.
--
Francois Gouget <fgouget at free.fr> http://fgouget.free.fr/
$live{free} || die "";
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