[PATCH 5/7] wined3d: introduce a new wined3d_texture_blt function
Riccardo Bortolato
rikyz619 at gmail.com
Tue Oct 13 04:47:09 CDT 2015
2015-10-13 8:09 GMT+02:00 Józef Kucia <joseph.kucia at gmail.com>:
> Just some nitpicks.
>
> On Mon, Oct 12, 2015 at 5:23 PM, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
>> initial usage in d3d8
>>
>> Signed-off-by: Riccardo Bortolato <rikyz619 at gmail.com>
>> ---
>> dlls/d3d8/device.c | 12 ++++++------
>> dlls/wined3d/texture.c | 14 ++++++++++++++
>> dlls/wined3d/wined3d.spec | 1 +
>> include/wine/wined3d.h | 3 +++
>> 4 files changed, 24 insertions(+), 6 deletions(-)
>>
>> diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
>> index 2b11923..95684c7 100644
>> --- a/dlls/d3d8/device.c
>> +++ b/dlls/d3d8/device.c
>> @@ -1093,8 +1093,8 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
>> if (!rect_count && !src_rects && !dst_points)
>> {
>> RECT rect = {0, 0, src_w, src_h};
>> - wined3d_surface_blt(dst->wined3d_surface, &rect,
>> - src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
>> + wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &rect,
>> + src->wined3d_texture, src->sub_resource_idx, &rect, 0, NULL, WINED3D_TEXF_POINT);
>> }
>> else
>> {
>> @@ -1109,8 +1109,8 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
>> RECT dst_rect = {dst_points[i].x, dst_points[i].y,
>> dst_points[i].x + w, dst_points[i].y + h};
>>
>> - wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
>> - src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
>> + wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &dst_rect,
>> + src->wined3d_texture, src->sub_resource_idx, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
>> }
>> }
>> else
>> @@ -1121,8 +1121,8 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
>> UINT h = src_rects[i].bottom - src_rects[i].top;
>> RECT dst_rect = {0, 0, w, h};
>>
>> - wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
>> - src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
>> + wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &dst_rect,
>> + src->wined3d_texture, src->sub_resource_idx, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
>> }
>> }
>> }
>> diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
>> index d5f9591..d93c241 100644
>> --- a/dlls/wined3d/texture.c
>> +++ b/dlls/wined3d/texture.c
>> @@ -1431,6 +1431,20 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
>> return WINED3D_OK;
>> }
>>
>> +HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
>> + struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
>> + const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
>> +{
>> + struct wined3d_resource *dst_resource = wined3d_texture_get_sub_resource(dst_texture, dst_idx);
>> + struct wined3d_resource *src_resource = wined3d_texture_get_sub_resource(src_texture, src_idx);
>> +
>> + if (!dst_resource || !src_resource)
>> + return WINED3DERR_INVALIDCALL;
>> +
>> + return wined3d_surface_blt(surface_from_resource(dst_resource), dst_rect_in,
>> + surface_from_resource(src_resource), src_rect_in, flags, fx, filter);
>> +}
>> +
>> HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
>> UINT level_count, DWORD surface_flags, const struct wined3d_sub_resource_data *data, void *parent,
>> const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
>> diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
>> index 1569e24..22c6d23 100644
>> --- a/dlls/wined3d/wined3d.spec
>> +++ b/dlls/wined3d/wined3d.spec
>> @@ -259,6 +259,7 @@
>> @ cdecl wined3d_swapchain_set_window(ptr ptr)
>>
>> @ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
>> +@ cdecl wined3d_texture_blt(ptr long ptr ptr long ptr long ptr long)
>> @ cdecl wined3d_texture_create(ptr ptr long long ptr ptr ptr ptr)
>> @ cdecl wined3d_texture_decref(ptr)
>> @ cdecl wined3d_texture_generate_mipmaps(ptr)
>> diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
>> index 1735b95..b5f705c 100644
>> --- a/include/wine/wined3d.h
>> +++ b/include/wine/wined3d.h
>> @@ -2531,6 +2531,9 @@ void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, H
>>
>> HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
>> UINT layer, const struct wined3d_box *dirty_region);
>> +HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
>> + struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
>> + const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter);
>
> I think it would be preferred to use dst_sub_resource_idx and
> src_sub_resource_idx. Mostly for consistency.
They seem too verbose to me, but I don't have a strong opinion on this.
>
> Also, the patch 6 and 7 should be probably merged. It doesn't make
> sense to leave unused fields just to remove them in the next patch.
Alright, looks reasonable
>
>
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