[PATCH 1/7] d3d8: use wined3d_rendertarget_view_create instead of wined3d_rendertarget_view_create_from_surface in d3d8_surface_get_rendertarget_view
Henri Verbeet
hverbeet at gmail.com
Tue Oct 13 10:04:30 CDT 2015
On 12 October 2015 at 17:23, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> + resource = wined3d_texture_get_resource(surface->wined3d_texture);
> + if (!resource)
> + {
> + ERR("No resource found.\n");
> + return NULL;
> + }
wined3d_texture_get_resource() can't fail.
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