[PATCH 5/7] wined3d: remove wined3d_volume_from_resource from the public api

Henri Verbeet hverbeet at gmail.com
Tue Sep 15 12:53:29 CDT 2015


On 14 September 2015 at 13:14, Riccardo Bortolato <rikyz619 at gmail.com> wrote:
> diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
> index 7fb136d..49ed8db 100644
> --- a/dlls/wined3d/wined3d_private.h
> +++ b/dlls/wined3d/wined3d_private.h
> @@ -2332,6 +2332,7 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume) DECLSPEC_HIDDEN
>  HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
>          unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
>  void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
> +struct wined3d_volume *wined3d_volume_from_resource(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
You never want to use this from inside wined3d. If there are any
callers they should use volume_from_resource() instead.



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