Wined3d wireframe rendering

Aaryaman Vasishta jem456.vasishta at gmail.com
Tue Sep 29 21:46:20 CDT 2015


On Wed, Sep 30, 2015 at 2:47 AM, Stefan Dösinger <stefandoesinger at gmail.com>
wrote:

>
> Am 29.09.2015 um 18:12 schrieb Aaryaman Vasishta <
> jem456.vasishta at gmail.com>:
> > While you have a point, but (theoretically, judging from Bruno's
> experience in the game X-moto) texture mapping might be more exacting than
> rendering all vertices together without texture mapping in some cases.
> Though I'm not sure about it myself.
> Note that wireframe rendering doesn't disable texture mapping. It just
> assembles the vertices to geometry in a different way. Instead of filling
> the entire triangle defined by the vertices it just fills the lines between
> the vertices. The lines that are drawn still have the normal fragment
> processing (including shaders and textures) applied.
>
Right, my bad, I forgot to mention that.
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