[v2 PATCH] d3dx10: Implement D3DX10UnsetAllDeviceObjects()

Józef Kucia joseph.kucia at gmail.com
Wed Apr 27 14:37:31 CDT 2016


On Wed, Apr 27, 2016 at 1:40 PM, Nikolay Sivov <nsivov at codeweavers.com> wrote:
> +    /* Verify the initial state after device creation. */

I think it's unnecessary to duplicate tests for the device initial
state in d3dx10 tests.

> +    /* Verify the behavior of set state methods. */

This part is a test for ID3D10Device_OMSetBlendState(). It isn't
necessary as well.

> +    /* Verify the set state. */

This part isn't strictly necessary but it can be argued that it makes
sense to verify that the state was properly set before calling
D3DX10UnsetAllDeviceObjects().



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