[PATCH 7/8] wined3d: Rotate through swapchain buffers.

Henri Verbeet hverbeet at gmail.com
Tue Feb 16 08:04:43 CST 2016


On 14 February 2016 at 21:33, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Going back to square one and moving around texture resources. Anything
> that's based on reassigning client library resources will make d3d11
> deferred contexts very difficult.
>
> So far I'm only moving around RGB textures and invalidating everything
> else for simplicity.
Does this do the right thing for multi-sampled swapchains?



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