[PATCH 2/5] ddraw/tests: Don't require a 3D device for test_resource_priority().
Riccardo Bortolato
rikyz619 at gmail.com
Tue Jan 5 01:28:40 CST 2016
2016-01-04 22:37 GMT+01:00 Stefan Dösinger <stefandoesinger at gmail.com>:
>
>> Am 04.01.2016 um 14:11 schrieb Henri Verbeet <hverbeet at codeweavers.com>:
>>
>> This fixes commit b0d4502c29941c31108a53d6c23f9e23196fb7ec.
> I asked Riccardo about this init change in an earlier version, and afair he said creating cubemaps without a device crashes on some Windows drivers. I can't find the exchange in the archives, it was probably on IRC. Riccardo, do you remember why you made this change?
>
Hello Stefan,
Unfortunately I don't keep logs and I cannot remember exactly but that
was done to fix a crash in a test bot or a Windows XP VirtualBox VM
(can't remember exactly).
In case of the bot, I guess it has either been fixed or some other
change in the ddraw test code correctly identifies the buggy driver?
Ciao,
Riccardo
>> - if ((test_data[i].caps2 & DDSCAPS2_CUBEMAP)
>> - && !(device_desc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
>> - {
>> - skip("Device does not support cubemaps.\n");
>> - continue;
>> - }
> You're creating cubemaps without checking for support now.
>
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