[PATCH 2/2] d3drm: Partially Implement IDirect3DRM*::LoadTexture(v2).

Stefan Dösinger stefandoesinger at gmail.com
Sun Mar 27 10:50:02 CDT 2016


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Am 2016-03-27 um 14:17 schrieb Aaryaman Vasishta:
> What should be the max. resolution for the texture? I'm getting 
> D3DRMERR_BADALLOC if the resolution is >= 13K x 13K @ 24bpp on my
> win8.1 machine with 16GB RAM. Maybe the max resolution might depend
> on the system? I think setting a max resolution of 4K should be
> fine, I guess.
Probably the max d3d texture size?

Someone sent tests a long time ago that showed that the max ddraw
surface size is 65535 for sysmem (and presumably HW if the HW limit is
beyond this in d3d8+).

At some point you'll hit the 2G address space limit. There's also a
chance that even if enough address space is free it is fragmented too
much to support your texture.
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